Docs Playing
Shop
SP and Coins, the shops and their rentals, the capsule machine, sprays and gifts.
SP and Coins
SP is earned by playing: every match pays it, on every server, by Team Vanilla's own rules, and it has no daily limit. Coins are bought with SP (3,000 SP a Coin) and turn the capsule machine. Both are kept by Team Vanilla and are the same on every server. There is no server money, and nothing is bought with real money.
SP or Coins leave your wallet only when your own game asks Team Vanilla to approve that purchase: this amount, this item, this server. A server cannot spend them for you, and cannot give SP away.
The shops
The Weapon Shop, the Character Shop and the Item Shop, along the top of every lobby page.
| What | Offers |
|---|---|
| A weapon | 7, 30 or 90 days at 12%, 35% and 70% of its price, or for good at its price. Grenades for good only. |
| A force | for good, at its price |
| An item | the lengths the game's own tables give it |
| A spray | 1 day for 300 SP, 7 days for 1,500, 30 days for 5,000 |
Renting again adds the days to what is left; buying for good ends the rental. A rented gun goes when its days run out, and its slot gets the starter's gun back. A thing taken off sale stays with whoever owns it.
Every gun is as the game made it, in everyone's hands: nothing is fitted to it, enchanted onto it or added to it.
Base items are yours on every server, wherever you bought them. A community server may also sell its own weapons, characters and parts; those exist only on that server (packs).

The capsule machine
The Item Shop's Capsule page. A turn costs Coins. Each capsule is named for a gun, and what it holds and the odds are on the right of the machine, the odds it really draws with. A gun you already own for good is paid in SP instead.
| Prize, in Team Vanilla's capsules | Weight (of 100) |
|---|---|
| The gun for good | 2 |
| The gun for 30 days | 8 |
| The gun for 7 days | 20 |
| The gun for a day | 30 |
| Any spray for a day / 7 days | 12 / 5 |
| Double Up for a day | 10 |
| 500 to 1,500 SP | 13 |
A community server's capsules hold only that server's own items.
Sprays
Sixteen of them, sold in the Item Shop's Spray tab and won from capsules. You carry one (Inventory, Spray). In a match, T puts it on the wall in front of you, within 1.8 m, once a life; your new spray takes the place of your old one. It is in the match's recording too.
Gifts
From rank 15, an item that allows it can be bought as a gift for a friend. A base item gifted keeps every rule a purchase has; a server's own item may be gifted only to a friend on that server, and stays there.
Selling back and mending
A gun can be sold back for 30% of its official price, and a worn gun mended, at the official rates on every server. Only bought primaries and sidearms wear; the starter's guns never do.