Screenshots
Every picture here was taken by the game itself, on DirectX 12 in a 1920 x 1080 window, with the options a new player has plus 4x anti-aliasing and 16x filtering. Click one to see it whole; the arrow keys step through them.
In a match












Game types
One room of each, with bots, from the game's own walk through every game type.











Places
Maps as they were made: each one's own light, hour and sky.
The lobby






Kill marks
The original's own art and timings, from its kill-effect table, and Wall Shot, the one mark of our own.
The shop









Clans





Rewards and events





Replays
Options and controllers
The frame limit, the renderer, the screen, the controller: what is new in the original's own USER SETTING dialog.








The server's staff panel
F9 in the game. A server's own staff keep its shop, channels, accounts, reports and recordings there; SFLegacy Staff also keep Team Vanilla's events and rewards in it.







The control panel
Team Vanilla's control panel on the web, where an owner registers a server and gets the code that gives it its identity.

























