Soldier Front · Dragonfly, 2004 · Soldier Front Legacy by TeamVanilla, 2026

Build 1 · protocol 24

OpenSFSoldier Front Legacy

The game

12 game types on 40 maps, 82 weapons and 12 forces, all Soldier Front's own, played by a reconstructed game and server.

Game types

Every game type of the original's waiting room, each played to its own rules by the server and drawn by the game: the objective under the clock, the pieces on the radar, the score tab with the type's own columns.

Game typeHow it playsGoal (default)Clock (default)Maps
Team Battleteams; rounds; no respawn5 rounds to win3 min26
Team Deathmatchteams; one game; respawn100 points10 min34
Single Battleeveryone for themselves; one game; respawn30 kills10 min34
Sniper Modeteams; one game; respawn30 kills10 min6
Capture the Captainteams; rounds; respawn5 rounds to win5 min34
Captain Modeteams; rounds; respawn5 rounds to win4 min34
Horror Modeteams; rounds; no respawn5 rounds4 min3
Trainingeveryone for themselves; one game; respawnnone30 min35
Team Slayerteams; one game; respawn100 points10 min34
Occupyteams; rounds; no respawn5 rounds to win4 min1
Horror Mode 2teams; rounds; no respawn5 rounds5 min2
Pirate Modeteams; one game; respawn150 points10 min1

The defaults are the game's own; the host of a room sets the goal and the clock within each type's range. Team Battle's mission comes from the map: Destroy (set the bomb at one of two sites; it goes off 35 seconds later unless it is made safe), Take Back (carry the item home), Escape (reach the zone), or Dual (either side carries one item to its own zone). On Destroy, Take Back and Escape maps the sides change over once in a game. The game types guide has every rule.

Pirate Mode on the Pirate Ship: pirates and marines fight over three strongholds on the beach
Pirate Mode on the Pirate Ship: pirates and marines fight over three strongholds on the beach
Horror Mode 2 on Village Horror: an undead at arm's length, your health down to 43
Horror Mode 2 on Village Horror: an undead at arm's length, your health down to 43
Team Battle on Nerve Gas, a Take Back mission
Team Battle on Nerve Gas, a Take Back mission
Capture the Captain on Crossroad: you are your side's captain, with 1,000 HP
Capture the Captain on Crossroad: you are your side's captain, with 1,000 HP
Captain Mode on Train: a captain's health is a share of the side's pool, 1,055 here
Captain Mode on Train: a captain's health is a share of the side's pool, 1,055 here
Horror Mode on Nerve Gas Horror: the undead close in
Horror Mode on Nerve Gas Horror: the undead close in
Horror Mode 2: an undead picks its class, here the Hunter
Horror Mode 2: an undead picks its class, here the Hunter
Team Slayer on Satellite
Team Slayer on Satellite
Occupy on the Silo: the score tab with the game type's own Capture and Sample columns
Occupy on the Silo: the score tab with the game type's own Capture and Sample columns
Pirate Mode's score tab: Point and Save beside the kills
Pirate Mode's score tab: Point and Save beside the kills
Sniper Mode on Base Camp, the PSG-1 in hand
Sniper Mode on Base Camp, the PSG-1 in hand

Maps

40 maps, each with its own loading picture, mission and briefing as the game's data has them. A room picks one, or All Random, or Hot Random from five. Click a picture to see it whole.

  • Art Center, the map's loading picture

    Art Center

    Elimination

  • Base Camp, the map's loading picture

    Base Camp

    Elimination

  • Bridge, the map's loading picture

    Bridge

    Escape

    Punch through enemy line and escape to operation area.

  • Bunker Buster, the map's loading picture

    Bunker Buster

    Destroy

    Destroy enemy's Bunker Buster.

  • Canyon, the map's loading picture

    Canyon

    Dual

    Recover the satellite modem and move to extraction area.

  • Crossroad, the map's loading picture

    Crossroad

    Destroy

    Secure the access route of the armored unit.

  • Desert Camp, the map's loading picture

    Desert Camp

    Destroy

    Destroy enemy's next generation tanks.

  • EMP, the map's loading picture

    EMP

    Take Back

    Seize enemy's EMP controller and return to base.

  • Factory, the map's loading picture

    Factory

    Elimination

    Obtain 100 points by eliminating the players on the opposite team.

  • Fortress, the map's loading picture

    Fortress

    Dual

    Recover laptop and move to operation area.

  • Harbor, the map's loading picture

    Harbor

    Destroy

  • Hospital, the map's loading picture

    Hospital

    Take Back

    Seize DNA sample from the enemy and return to base.

  • Jakarta, the map's loading picture

    Jakarta

    Destroy

  • KF815, the map's loading picture

    KF815

    Destroy

    Destroy enemy's KF815.

  • Kill House, the map's loading picture

    Kill House

    Elimination

  • Kinabalu, the map's loading picture

    Kinabalu

    Dual

    Retrieve black box and move to operation area.

  • Missile, the map's loading picture

    Missile

    Destroy

    Infiltrate enemy missile base and destroy missile control.

  • Neo Missile, the map's loading picture

    Neo Missile

    Destroy

  • Neo Shanghai, the map's loading picture

    Neo Shanghai

    Escape

    Punch through enemy line and escape to operation area.

  • Nerve Gas, the map's loading picture

    Nerve Gas

    Take Back

    Seize enemy's nerve gas sample and return to the base.

  • Nerve Gas Horror, the map's loading picture

    Nerve Gas Horror

    Take Back

  • Nighthawk, the map's loading picture

    Nighthawk

    Destroy

    Destroy the enemy's Nighthawk.

  • Nuclear, the map's loading picture

    Nuclear

    Destroy

    Destroy enemy's nuclear plant.

  • Pirate Ship, the map's loading picture

    Pirate Ship

    Elimination

  • Plasma, the map's loading picture

    Plasma

    Destroy

    Destroy enemy's plasma transport.

  • Plasma Horror, the map's loading picture

    Plasma Horror

    Destroy

  • Predator B, the map's loading picture

    Predator B

    Destroy

    Destroy enemy's Predator B.

  • Satellite, the map's loading picture

    Satellite

    Destroy

    Destroy satellite dish and the control room.

  • S.Center, the map's loading picture

    S.Center

    Elimination

  • Sentosa, the map's loading picture

    Sentosa

    Elimination

  • Shanghai, the map's loading picture

    Shanghai

    Escape

    Punch through the enemy lines and get to the submarine.

  • Shanghai Horror, the map's loading picture

    Shanghai Horror

    Escape

  • Silo, the map's loading picture

    Silo

    Elimination

  • Snow Camp, the map's loading picture

    Snow Camp

    Destroy

  • Toy Tower, the map's loading picture

    Toy Tower

    Elimination

  • Train, the map's loading picture

    Train

    Destroy

    Destroy the engine from the uranium transport train.

  • Tunnel, the map's loading picture

    Tunnel

    Elimination

  • Venezia, the map's loading picture

    Venezia

    Escape

    Punch through enemy line and escape to operation area.

  • Village, the map's loading picture

    Village

    Take Back

    Return to base after obtaining the laptop that has the secret information.

  • Village Horror, the map's loading picture

    Village Horror

    Elimination

Which game types each map offers

Forces and weapons

The 12 forces Soldier Front sells, each with the original's own moving speed, upper and lower defence and head-shot avoidance. Every new soldier starts in ARTC for free; the rest are sold in the Character Shop for SP.

  • ARTC
  • Delta Force
  • Force Recon
  • GIGN
  • GSG-9
  • KSF
  • Mulan
  • PSU
  • ROKMC
  • SAS
  • Spetsnaz
  • SRG

82 weapons: rifles, submachine guns, sniper rifles, machine guns, shotguns, pistols, knives and grenades. Their damage, rate of fire, recoil and spread are the game's own tables, and so are their scopes: how far each zooms, the picture you look through, how fast the aim turns while scoped. A scope goes straight to its full power; the AWP's alone goes in two steps.

A shot can go through a wall where the wall is thin enough: up to 60 cm for a sniper rifle, 48 for a machine gun, 40 for a rifle, 24 for a submachine gun and 20 for a pistol, losing damage the thicker the wall. The server measures every such shot itself. A kill through a wall has a mark of its own, Wall Shot, the one kill mark the original never had.

Head Shot
Head Shot
Grenade Kill
Grenade Kill
Knife Kill
Knife Kill
Wall Shot: our own mark, for a kill through a wall
Wall Shot: our own mark, for a kill through a wall
Multi Kill
Multi Kill
Captain Kill
Captain Kill
Undead Kill, in a Horror game
Undead Kill, in a Horror game
Cannon Kill, on the Pirate Ship
Cannon Kill, on the Pirate Ship

The lobby

The original's lobby, drawn from its own page layouts and art: the server list, the thirteen channels, the room list, Make Room and the waiting room with its two team panels.

The waiting room: two sides of bots, the map's briefing and the room's five options
The waiting room: two sides of bots, the map's briefing and the room's five options
The first page: the server list with its All, Official, Community and Favourites tabs, and This PC to play and host on your own machine
The first page: the server list with its All, Official, Community and Favourites tabs, and This PC to play and host on your own machine
Creating your soldier: a code name, and ARTC to start in for free; the other forces are sold in the Character Shop
Creating your soldier: a code name, and ARTC to start in for free; the other forces are sold in the Character Shop
The channel list: the original thirteen channels, beside the lobby's NEW and HOT tiles
The channel list: the original thirteen channels, beside the lobby's NEW and HOT tiles
Make Room: the map, the game type, the goal, the clock, day or night, third person and joining late
Make Room: the map, the game type, the goal, the clock, day or night, third person and joining late
Loading Desert Camp: the room's soldiers, the map's briefing and its plan
Loading Desert Camp: the room's soldiers, the map's briefing and its plan

In a match

The radar, the clock and the score, the original's kill marks, the radio in English, German, Korean or Spanish, bullet marks, spent cases, blood, grenades, smoke and flash-bangs. Third person when the room allows it, and a death card that says who killed you, with what, from how far and with how much health left.

Desert Camp in third person, which a room may allow: running past the truck
Desert Camp in third person, which a room may allow: running past the truck
Desert Camp: firing beside the helicopter, with the four-kill streak's Special Force mark and the kill feed
Desert Camp: firing beside the helicopter, with the four-kill streak's Special Force mark and the kill feed
Manning one of the Pirate Ship's cannons: fire shoots it, E leaves it
Manning one of the Pirate Ship's cannons: fire shoots it, E leaves it
The match menu: resume, settings, report a player, a vote to kick, the staff panel, leave
The match menu: resume, settings, report a player, a vote to kick, the staff panel, leave
A head shot's mark, the original's art from its kill-effect table
A head shot's mark, the original's art from its kill-effect table
A frag grenade going off on Desert Camp
A frag grenade going off on Desert Camp
A smoke grenade at its fullest: drawn in full for everyone, whatever their options
A smoke grenade at its fullest: drawn in full for everyone, whatever their options
Walking crouched, in third person
Walking crouched, in third person
The radio's General list, its line picked with the controller's d-pad
The radio's General list, its line picked with the controller's d-pad
Damage numbers rising over a soldier you hit: an option of your own
Damage numbers rising over a soldier you hit: an option of your own
A spray on the wall: one a life, with the T key
A spray on the wall: one a life, with the T key
A cannon ball in flight over the beach
A cannon ball in flight over the beach

The shop

SP is earned by playing and spent in the Weapon, Character and Item Shops. Guns rent for 7, 30 or 90 days or are bought for good, and every gun is as the game made it: nothing is fitted to it or added to it, so an M4A1 is the same M4A1 in everyone's hands. The capsule machine turns for capsule coins, with each capsule's odds on the screen. Sprays go on the wall, one a life.

The Weapon Shop: each gun for 7, 30 or 90 days, or for good
The Weapon Shop: each gun for 7, 30 or 90 days, or for good
A spray on the wall: one a life, with the T key
A spray on the wall: one a life, with the T key
Buying a gun: the length of the rental and its price, or for good
Buying a gun: the length of the rental and its price, or for good
The Character Shop: the forces, and the parts each can wear
The Character Shop: the forces, and the parts each can wear
The Item Shop: boosts, name colours and the other items
The Item Shop: boosts, name colours and the other items
The capsule machine: twelve capsules, what each holds and its odds
The capsule machine: twelve capsules, what each holds and its odds
A capsule opened on its prize
A capsule opened on its prize
The Item Shop's sprays, by the day or for longer
The Item Shop's sprays, by the day or for longer
The inventory's weapons, each slot's gun and its days left
The inventory's weapons, each slot's gun and its days left

How the shop works

Clans, friends and chat

A friend list of up to 100, whispers that wait in an inbox, and chat by lobby, room, team, clan or global. Clans have Owner, Co-Owner, Lieutenant, Member and Recruit ranks, are Open or Closed, keep a log, and wear an emblem: Soldier Front's own builder, or one of your own from the emblem maker, made in the game with nothing uploaded.

The emblem maker: a clan's emblem built from shapes and pictures, shown at 64, 32 and 16 pixels
The emblem maker: a clan's emblem built from shapes and pictures, shown at 64, 32 and 16 pixels
A finished emblem: a skull over a snowflake on a shield
A finished emblem: a skull over a snowflake on a shield
The clan's card with its new emblem
The clan's card with its new emblem
Join a clan: the clans there are, each Open or Closed
Join a clan: the clans there are, each Open or Closed
Founding a clan with Soldier Front's own mark builder: 48 backgrounds, 32 frames and 78 symbols
Founding a clan with Soldier Front's own mark builder: 48 backgrounds, 32 frames and 78 symbols

Rewards and events

A sign-in week, rewards for hours played, three quests a day, a Duffle Bag for every rank climbed, and events on the calendar with their own SP and XP bonuses, gift boxes and quests. Each box shows its odds before it is opened.

Rewards, Today: the week's sign-in days and the hours of play
Rewards, Today: the week's sign-in days and the hours of play
Rewards, Quests: three a day, and what doing all of them pays
Rewards, Quests: three a day, and what doing all of them pays
Rewards, Events: what is on, what comes next, and each one's bonuses
Rewards, Events: what is on, what comes next, and each one's bonuses
The inventory's Gift tab: a Duffle Bag and a Gift Box waiting to be opened
The inventory's Gift tab: a Duffle Bag and a Gift Box waiting to be opened
A Duffle Bag opened: what was inside
A Duffle Bag opened: what was inside

Replays

Every match is recorded on the server and kept 7 days. Anyone can have the recording of a match they played once it is over, keep it on their PC with a memo, and watch it again through a soldier's eyes or following them, winding it back and forth.

Replay: the matches the server keeps that you played in, and the copies on this PC
Replay: the matches the server keeps that you played in, and the copies on this PC
A recording played back, with its time line along the bottom
A recording played back, with its time line along the bottom
A recording on Desert Camp, the camera following a soldier
A recording on Desert Camp, the camera following a soldier
A recording, wound on to a later moment
A recording, wound on to a later moment

Places

The maps as they were made: their own baked light, their own hour, their own sky.

Sentosa: the monorail over the street
Sentosa: the monorail over the street
Snow Camp from a spawn
Snow Camp from a spawn
The Pirate Ship: crates on the sand
The Pirate Ship: crates on the sand
The Pirate Ship from the beach, beside a cannon
The Pirate Ship from the beach, beside a cannon
Fortress
Fortress
Harbor
Harbor
Kinabalu, under the cliffs
Kinabalu, under the cliffs
Venezia from a spawn
Venezia from a spawn
Desert Camp from a spawn
Desert Camp from a spawn
Canyon from a spawn
Canyon from a spawn